huzzle and hanayama are the same product just different box!-----....... ...Click on logo to go to top of catalogue - If you wish to use paypal select recorded delivery or help me keep costs down & pay me by BACS -- Thank you- nic
Set up in 1991 by 3 of the 6 Gires brothers (Stéphane, Ludovic and Jean-Christophe), Gigamic produces international board games. Within 16 years, combining game wealth, material quality and aesthetic, Gigamic invented the concept of game object. Although Gigamics games are internationally distributed (they are translated in 30 languages). Gigamic games have a world-wide appeal. Three quarters are exported. They have won awards all over the world, and step-by-step are being considered as classics by many specialists.(Quarto, Quixo, Quorridor, etc.). Since 2001 the company has set up its own distribution in France, and sells to specialized retailers. Gigamic offers board games for any age range: Gigamic Kid, classic, Blue Orange, Zoch, Amigo, Drei Magier... and lots of brain-teasers. Up to now Gigamic gathers about 400 Board games references adapted to all.
160-piece puzzle includes a stand and a water cup so it can be used to display fresh flowers.
The 3D puzzle vases are suitable for ages six upwards. Each vase measures 11x11x24cm, is made from plastic and can be wiped clean.
A stunning 160 piece three-dimensional puzzle vase decorated in a striking Asian design featuring a beautiful flower scene in pinks, reds and oranges. This vase flowers product is more than just a puzzle. Once created this unique 3D jigsaw which includes a stand and a water cup, can be used to display fresh flowers creating a beautiful ornamental display. The 3D Flowers vase puzzle is a must for any jigsaw lover and are suitable for ages six upwards, making it an ideal family activity. The finished 3D jigsaw measures 11x11x24cm, is made from plastic and can be wiped-clean. There are four vases in the range to collect all featuring stunning Asian designs: Finches, Phoenix, Dragons and Flowers.
Gigamic has been founded by three brothers in 1991. Settled in Wimereux, North of France, the company started out by publishing the famous abstract game Quarto, which has passed the million units sold .
World renowned for the elegance, sophistication and quality of their games. Their game concepts are innovative and fun with this excellence being recognised in the numerous international awards they have won.e - Gigamic have something for all the family.
Close up magic tricks have become the most popular form of magic performed by magicians around the world. Close up magic tricks happen right in front of the audience and allow an interaction, simply not possible with other forms of magic.
Most magicians use bicycle packs or decks as they are known in USA. We have brainwaves, invisible, forcing svengalis and other trick decks just ask.
The first Japanese Secret Puzzle Boxes were designed over 100 years ago in the late Edo period by Jinbei Ishikawa (1790-1850). Ishikawa was living at Hatajuku in the Kakone-cho in the Hakone-Odawara region of Japan. The Hakone Mountains are noted for their richness and great variety of trees. This abundance of high quality wood in the region and the expertise of three generations of master craftsmen have achieved and art form that is revered for it's detail and ingenuity.
This limited edition puzzle comes apart into 3 pieces and requires 2 mazes to be solved simultaneously in order to separate the pieces!
Medallion is another interesting take-apart puzzle designed by Oskar van Deventer and produced by Hanayama. The folks at Puzzle Master were kind enough to send me a copy to review. Thanks!
As with many of Oskar's puzzles for Hanayama, this one is a maze, perhaps more clearly so than some of his other work. However, as you would expect, there's a bit of a twist. The way you navigate the maze is by rotating the metal plate and sliding the left and right sides of the medal in and out.
This would all be fairly straightforward, except there's another, different maze on the opposite side! So you have to flip back and forth, figuring out how to proceed through both mazes simultaneously, which often requires doubling back on one side so you can advance the other.
There's nothing tricky about this one, it just takes a bit of time and patience to figure out what moves are required. That's a great thing about a puzzle like this, it is all fairly logical, but you still get a good feeling of accomplishment from figuring it out, since it is certainly not easy. This would be good to hand to somebody who has patience as long as they feel like they're making progress.