Set up in 1991 by 3 of the 6 Gires brothers (Stéphane, Ludovic and Jean-Christophe), Gigamic produces international board games. Within 16 years, combining game wealth, material quality and aesthetic, Gigamic invented the concept of game object. Although Gigamics games are internationally distributed (they are translated in 30 languages). Gigamic games have a world-wide appeal. Three quarters are exported. They have won awards all over the world, and step-by-step are being considered as classics by many specialists.(Quarto, Quixo, Quorridor, etc.). Since 2001 the company has set up its own distribution in France, and sells to specialized retailers. Gigamic offers board games for any age range: Gigamic Kid, classic, Blue Orange, Zoch, Amigo, Drei Magier... and lots of brain-teasers. Up to now Gigamic gathers about 400 Board games references adapted to all.
IQ Test Puzzles, Maze Puzzles, Optical Illusion Puzzles, Logic Puzzles, Lateral Thinking Puzzles and Sudoku Puzzles. Warning: Do not be fooled, they are not as easy as they look! Each individual box includes 50 Puzzles.
This limited edition puzzle comes apart into 3 pieces and requires 2 mazes to be solved simultaneously in order to separate the pieces!
Medallion is another interesting take-apart puzzle designed by Oskar van Deventer and produced by Hanayama. The folks at Puzzle Master were kind enough to send me a copy to review. Thanks!
As with many of Oskar's puzzles for Hanayama, this one is a maze, perhaps more clearly so than some of his other work. However, as you would expect, there's a bit of a twist. The way you navigate the maze is by rotating the metal plate and sliding the left and right sides of the medal in and out.
This would all be fairly straightforward, except there's another, different maze on the opposite side! So you have to flip back and forth, figuring out how to proceed through both mazes simultaneously, which often requires doubling back on one side so you can advance the other.
There's nothing tricky about this one, it just takes a bit of time and patience to figure out what moves are required. That's a great thing about a puzzle like this, it is all fairly logical, but you still get a good feeling of accomplishment from figuring it out, since it is certainly not easy. This would be good to hand to somebody who has patience as long as they feel like they're making progress.